Large City: Nal Gu Hadfow

Nal Gu Hadfow

Nal Gu Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceGde̜ngwatyod Moot
RegionBrö Ken Moor
Founded1506
Community LeaderLord Kniksa
Area157 km2 (62 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation1030 m (3379 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population37133
Population Density236 people per km2 (598 people per mi2)
Town AuraEnchantment
Naming
Native nameNal Gu Hadfow
Pronunciation/nal/ /gu/
Direct Translation[current] [cream]
Translation[Not Yet Translated]

Nal Gu Hadfow (/nal/ /gu/ [current] [cream]) is a subtropical Large City located in the Gde̜ngwatyod Moot of the Rosid.

The name Nal Gu Hadfow is derived from the Sylvin language, as Nal Gu Hadfow was founded by Anghara, who was culturaly Wood Elf.

Climate

Nal Gu Hadfow has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being a cold 5°C (41°F) and its average temperature during the winter being a cold 4°C (39°F). Nal Gu Hadfow receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nal Gu Hadfow covers an area of nearly 157 km2 (62 mi2), and an average elevation of 1030 m (3379 ft) above sea level.

Overview

Nal Gu Hadfow was founded durring the early 16th century in spring of the year 1506, by Anghara. The establishment of Nal Gu Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Anghara struck deals with nearby nations and communities to establish Nal Gu Hadfow as a prison colony.

Nal Gu Hadfow was built using the conventions of Wood Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Nal Gu Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nal Gu Hadfow is buildings are arranged arround a network of crampt packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Nal Gu Hadfow's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Nal Gu Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Nal Gu Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Nal Gu Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Nal Gu Hadfow was like during the glorydays.

Civic Infrastructure

Nal Gu Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nal Gu Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nal Gu Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nal Gu Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nal Gu Hadfow's parks.

Nal Gu Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nal Gu Hadfow.

Nal Gu Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nal Gu Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nal Gu Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nal Gu Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nal Gu Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nal Gu Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nal Gu Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nal Gu Hadfow's public wards, blessings, and other arcane systems.

Nal Gu Hadfow has an Millitary Academy which trains military officers and specilists.

Nal Gu Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nal Gu Hadfow's grid is powered by hydrogalvanic generators.

Nal Gu Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nal Gu Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Nal Gu Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nal Gu Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nal Gu Hadfow's natural decorations nor waterways.

Nal Gu Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nal Gu Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nal Gu Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nal Gu Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nal Gu Hadfow's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Nal Gu Hadfow there is always just enough rain to be annoying.

The Urdefhan near Nal Gu Hadfow are known to be a mutant strain of the creature.

Nal Gu Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Transmutation energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 109
  • Farm Laborer: 176
  • Hunters: 119
  • Milk Maids: 95
  • Ranchers: 48
  • Ranch Hands: 99
  • Shepherds: 95
    • Farmland: 149645 m2
    • Cattle and Similar Creatures: 9283
    • Poultry: 111399
    • Swine: 7426
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3713

Craftsmen

  • Arms and Toolmakers: 71
  • Blacksmiths: 84
  • Bookbinders: 48
  • Buckle-makers: 50
  • Cabinetmakers: 84
  • Candlemakers: 132
  • Carpenters: 121
  • Clothmakers: 103
  • Coach and Harness Makers: 39
  • Coopers: 103
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 35
  • Cutlers: 30
  • Fabricworkers: 92
  • Farrier: 200
  • Furriers: 24
  • Glassworkers: 123
  • Gunsmiths: 83
  • Harness-Makers: 34
  • Hatters: 73
  • Hosiery Workers: 26
  • Jewelers: 41
  • Leatherwrights: 88
  • Locksmiths: 37
  • Matchstick makers: 59
  • Musical Instrument Makers: 51
  • Painters, Structures and Fixtures: 46
  • Paper Workers: 53
  • Plasterers: 52
  • Pursemakers: 59
  • Roofers: 39
  • Ropemakers: 38
  • Rugmakers: 36
  • Saddlers: 67
  • Scabbardmakers: 78
  • Scalemakers: 42
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 35
  • Soap and Tallow Workers: 114
  • Tailors: 190
  • Tanners: 47
  • Upholsterers: 52
  • Watchmakers: 48
  • Weavers: 116
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 24
  • Beer-Sellers: 52
  • Booksellers: 56
  • Butchers: 95
  • Chandlers: 95
  • Chicken Butchers: 104
  • Entrepreneurs: 37
  • Fine Clothiers: 97
  • Fishmongers: 97
  • Florists: 22
  • Potion Sellers: 61
  • Resellers: 176
  • Spice Merchants: 50
  • Wine-sellers: 71
  • Wheelwright: 61
  • Woodsellers: 35

Service workers

  • Bakers: 185
  • Barbers: 172
  • Coachmen: 53
  • Cooks: 195
  • Doctors: 78
  • Gamekeepers: 60
  • Grooms: 33
  • Hairdressers: 132
  • Healers: 99
  • Housekeepers: 112
  • Housemaids: 247
  • House Stewards: 116
  • Inns: 34
  • Laundry maids: 68
  • Maidservants: 137
  • Nursery Maids: 70
  • Pastrycooks: 119
  • Restaurateur: 137
  • Tavern Keepers: 154

Specialized Laborer

  • Ashworkers: 51
  • Bleachers: 33
  • Chemical Workers: 21
  • Coal Heavers: 75
  • In-Town Couriers: 80
  • Long Haul Couriers: 88
  • Dockyard Workers: 79
  • Gas Workers: 18
  • Hay Merchants: 32
  • Leech Collectors: 101
  • Millers: 84
  • Miners: 82
  • Oilmen and Polishers: 56
  • Postmen: 84
  • Pure Finder: 47
  • Skinners: 128
  • Sugar Refiners: 21
  • Tosher: 56
  • Warehousemen: 123
  • Watercarriers: 87
  • Watermen, Bargemen, etc.: 132

Skilled Laborers

  • Accountants: 48
  • Alchemist: 56
  • Clerk: 80
  • Dentists: 37
  • Educators: 107
  • Engineers: 56
  • Gardeners: 39
  • Mages: 27
  • Plumbers: 38
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 52
  • Civil Clerks: 95
  • Civic Iudex: 40
  • Consultants: 24
  • Exorcist: 84
  • Fixers: 44
  • Kami Clerk: 73
  • Landlords: 70
  • Lawyers: 46
  • Legend Keepers: 64
  • Militia Officers: 265
  • Monks, Monastic: 119
  • Monks, Civic: 119
  • Historian, Oral: 90
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 80
  • Priests: 154
  • Rangers: 50
  • Rat Catchers: 55
  • Scholars: 62
  • Spiritualist: 74
  • Slayers: 21
  • Storytellers: 145
  • Military Officers: 137

Cottage Industries

  • Brewers: 109
  • Comfort Services: 132
  • Enchanters: 43
  • Herbalists: 41
  • Jaminators: 132
  • Needleworkers: 132
  • Potters: 64
  • Preserve Makers: 116
  • Quilters: 56
  • Seamsters: 168
  • Spinners: 116
  • Tinker: 40
  • Weaver: 112

Artists

  • Actors: 38
  • Architects: 14
  • Bards: 58
  • Costumers: 22
  • Dancers: 45
  • Drafters: 23
  • Engravers: 30
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 35
  • Musicians: 119
  • Painters, Art: 19
  • Playwrights: 38
  • Sculptors, Art: 32
  • Wood Carvers: 112
  • Writers: 128

Produce Industries

  • Butter Churners: 128
  • Canners: 106
  • Cheesmakers: 132
  • Ice Merchants: 16
  • Millers: 84
  • Picklers: 60
  • Smokers: 47
  • Stockmakers: 43
  • Tobacconists: 55
  • Tallowmakers: 80

14077 of Nal Gu Hadfow's population work within a Foundational Occupation.

21943 of Nal Gu Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1113 (3%) are noncontributers.

Points of Interest

The center of Nal Gu Hadfow's town square was built around an ancient standing stone.

POI

History

Nal Gu Hadfow is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . The recitation of the hero's story remains a popular tavern and fair tale.

History